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| using System.Collections; using System.Collections.Generic; using UnityEngine;
public class ParallaxBackground : MonoBehaviour { private GameObject cam; [SerializeField] private float parallaxEffect; private float xPosition; private float length;
void Start() { cam = GameObject.Find("Main Camera");
length = GetComponent<SpriteRenderer>().bounds.size.x;
xPosition = transform.position.x; }
void Update() { float distanceMoved = cam.transform.position.x * (1 - parallaxEffect); float distanceToMove = cam.transform.position.x * parallaxEffect; transform.position = new Vector3(xPosition + distanceToMove, transform.position.y);
if (distanceMoved > xPosition + length) { xPosition = xPosition + length; } else if (distanceMoved < xPosition - length) { xPosition -= length; } } }
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